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Extended "R"NG issues or have Catch Rates been decreased?

I've been chalking this up to "R"NG, but it's been more than a week and it's affecting every Pokémon I try to catch - and made Beldum Community Day a very frustrating event. (Note: I have the Gold Badge for every Type of Pokémon, so I'm getting the maximum bonus on the catches for every Pokémon I run into.)

For the last 10 days or so (since the update was first released) I've had to hit almost every Pokémon with a Nice Throw or use a Razzberry in order to catch them. No matter what the level of the Pokémon is; I've had 2 Level 1 Shuppet's jump out of Curveballs where I didn't get a Throw Bonus just today, for example.

It seems to be that if I don't use a Razzberry (Pinap's and Nanabs don't help), I have to hit a Nice Curve in order to catch the Pokémon. On CD, we had a weather boost I had to use Great/Ultra Balls AND Nice Curveballs to catch even the Level 4 Beldums. And even with the Great/Ultra Balls, if I don't hit at least a "Nice" Curveball the Pokémon jumps out.

So am I just having an absolutely wretched patch of "R"NG, or has Niantic made it harder to catch Pokémon?

Asked by FandangoGhandi5 years 6 months ago
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Answers

No change here - I think it's just RNG, I've had day's when even low CP Pidgey's seemed to be fleeing.

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A level 1 shuppet have a 100% catch rate.

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I have had 10 CP mons run from me even when hitting them with curves (granted, some of them were visual bugs and afterwards the mon was in my storage) so i guess there is no guaranteed 100% catch rate or they are RNG bugs (more likely the latter) so don't despair!
Just for placebo effect i would re install the app though

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It could be RNG but I feel like my experience has been close to yours. Even with great curveball throws, I have noticed an increase in jumping out at all levels and with all pokemon.

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I've not had any noticeable change.

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For me the starters seem to be jumping out more than they should.

Not sure about other pokemon.

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by ghao89 5 years 6 months ago

Based on my own experience I think Niantic might tune it down secretly as it's double catch candy now. My first 2 Giratina both ran away. I got gold badge on both Dragon and Ghost. With in total 29 balls, half golden half pinap and almost every ball great curve throw it's really rare not catching either of them. Or it's just my bad day, but I highly doubt it.

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Legendaries are way harder to catch (2% base catch rate and i think weather boost makes even harder catching them since they lvl up, so the weather could have been your problem too). Anyway on Zapdos day i had 4 consecutive Zapdos flee from me so since then i'm not surprised with any shenanigans regarding legendaries catch rate

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A common yet frustrating occurence in the history of Pokemon GO. I know there are some pokemon that are supposed to have 100% catch rate combos break free without a shake and flee. It's pretty sure this is not rng but trying to make you buy Pokebslls, which does not work because red balls are pure garbo.

Stops only give out Red Balls, Pinaps and Nanabs, all of them which guarantee an instant flee vs 99% of Pokemon.

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If 99% of pokémon jump out of red balls for you, you need to improve your throws.

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Lvls 1 shouldnt jump, unless soft ban, but i must agree, that catch rate for all mons is lower and they jump out even with green catch circle with curved balls with at least nice bonus. Annoying as hell.

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