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Current CP formula

We've all started seeing a trend in all gyms. Place highest CP mons in to ensure a longstanding place within a gym. Okay. But when gyms are just filling up with the same 5 pokemon, the game starts to get stale - if it already hasn't. Sure, you'll see a random Machamp or Charizard from time to time (and I welcome the variation) but I'd really like to see more of it.

After evaluating the CP formula, there seems to be no direct correlation to the actual gameplay. Too much emphasis is put into the attack stat and it just seems like a random formula Niantic came up with to encapsulate the whole of the base stats.

So, has anyone come up with a better formula?

I'm currently attempting to see if I can incorporate the gameplay style into the CP. The problem I am encountering is that an Attacking mon has different stats than a defending mon. Therefore a high stamina mon will be more beefy than its attacking version. How will these two numbers be incorporated, or should I just take the average.

I haven't looked into the combat formulas yet to see the correlation between the three stats, but I do hope that I can come up with a better formula...and maybe one that will get rid of the bubblestrat...haha.

Asked by frankfrijoles7 years 2 months ago
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It is hard to make a """"""power limit formula""""""" like CP is in gym defense, since even in the original games the what I consider the "face" of the pokemon power, the total of the base stats (Alakazam 500, Arceus 720...) is not a complete sure about how good a pokemon really is, most for the abilities and possible items the mon can hold, a great example of this is Azumarill, who has only 420 base stats (vaporeon and starmie have more then 500) and still being one of the better water types according to smogon. So the best thing to do on PoGo would simply not be CP, only level, or (bad idea) one only max cp who applies to all pokemon (lets say 4000) and is only limited by IVs, and that way all pokemon would have equal chances of be on top of gyms (this wouldn't work even if it was impossible put not fully evolved mon at gyms, terrible idea)

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I don't think it is hard if you consider all or as much as you can of the gameplay elements. If you look at the CP formulas variables and constants, you can dissect what is being taken into account.

CP = ((Base Atk + IV)x(Base Def + IV)^0.5 x (Base Stam + IV)^0.5) / 10

I'll leave out minimum of 10 and flooring for this - as they are just rounding. The formula is basically saying that the attack is twice as important as the defense and stamina, individually. And what makes the 10? What's the reasoning other than to make it an aesthetically pleasing summation of CP?

I don't expect you, or anyone to answer this, but its interesting imo to ponder. I'll repost the question if I make any revelations.

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by Arak2 7 years 2 months ago

There isn't simply a better Answer.

CP is reflective of Stats which are Power. So higher CP = More Power.

HOWEVER, what CP doesn't include is MoveSets.
Which you could add a simple + at the end of the formula for each move in game and a +for SE.

However, even this wouldn't work great because Gyms are controlled by AI. So you would need a "Defensive" Rating in Moves.

If you really wanted, a Pokemon could have a CP for Power Level and then "Defensive Rating" and Defensive Rating would modify the CP when placing it in a Gym. This could be calculated for each Pokemon. Like a Water Pulse Vaperon gets 1.4 Modifier and Iceshard Larpas gets a 2.5 modifier.

The problem though is far too basic to get around.
Vaperon is, and always was a Strong Pokemon in any Pokemon game. As such, it's going to be a strong defender and place well as realistically Vaperon is a better defender than 95% of pokemon so should place higher than 95% of pokemon

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i don't doubt that Vaporeon is a strong defender, but if you look at mons like wigglytuff and chansey, they can hold their own. If there wasn't a time limit, chansey would probably not be as strong as the name of that game is "beat the clock".

And I concur that higher CP generally does reflect a stronger pokemon, however why should a pokemon with a higher base attack make it's CP higher than one with high defense and stamina?

The problem with the formula is that it doesn't seem to have been created around the gameplay and just seems like a indirect summation of the 3 stats.

There is a better way! I will find it!

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by aSp 7 years 2 months ago

The first part...there is no easy solution to the CP issue, or they would have done it already, if it was that easy.

As for the last part 'get rid of bubblestrat' - that is simply a case of not allowing any mons lower than lvl5 in a gym...just like players need to be level'd up first. That has an obvious and simple solution, if they really think it is an issue.

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