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Capped PvP best Pokemon

Let's start a list of good pokemon for PvP in the capped leagues. Write why you think it will be good. I'll start.

Metagross. Very strong move (Meteor Mash) and great resistances. Will hit almost anything hard, and won't take much damage doing it.
Only concern is that second move will be weak sauce - Psychic, Earthquake are fair, but could give a little counter coverage, and that candy is hard to come by.

Asked by aeronaut635 years 4 months ago
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Breloom: Not only packs the best fighting move, DP, but can have Seed Bomb as a secondary move, providing the useful plant type to counter a lot of things, particularly water and rock. Concerns are that it's a bit glassy, and that the two attacks lack synergy with each other, and probably the worst one, a double weakness to flying. But it's easy to obtain, can hit around 1500 at level 20, can reach 2500 at level 37-39, and only costs 50 candy to evolve.

lk

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Metagross looks to be good in master and possibly acceptable in ultra but I dont think its usable in the great league. Level is important, ivs are important. Uve been giving a lot of bad advice imo over this last week hopefully people who listened to u are able to recover. U really think the same 10-20 pokemon are gonna dominate all leagues? Have u ever tried to prestige with a 1500 cp dnite? 1500 cp pidgeot is way better with SW/Hur. See breakpoints and TDO. I think even a Charmeleon 1500cp FF/FT > charizard 1500 cp FS/BB even with gap in MS

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This isn't prestiging or really anything else we've seen before; I think we'll have to wait for it to actually drop in order to determine how Pidgeot and Dragonite compare.

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by Dr. T 5 years 4 months ago

The ability of the opponent to block a limited number of attacks will be a big problem for strong & slow moves in general and charge moves in particular. And the CP cap makes many Mons viable that were only crippled by their maximum CP.

For fighters, consider Hitmonlee: He can be nearly maxed out without leaving the 2500er league. Low Kick is super fast, spamming the opponent with attacks he can not evade. Low Sweep can be used often, forcing him to use up his shields. Stone Edge and Close Combat both have very short forewarning - and their presence makes it necessary for the opponent to block charge moves, even though most of them are probably Low Sweep only. And two legacy moves make him even more predictable.

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Pokemon with the best TDO while remaining under the CP cap are the best things to use. Since movesets might not work the same, its hard to factor their influence in, but a great predictor of a Pokemons TDO capability is ATT * DEF * STA, where ATT = CPM * (baseATT +ATTIV), and similarly for the others. If you allow CPM and CP to vary continuously, you can solve for the necessary CPM to remain below the CP cap, and substitute it into the stat product. Not surprisingly, a high attack stat or stat IV is hurtful to performance - it brings up the stat product just as much as the other two stats, but it increases CP much quicker, so a high attack Pokemon will have to enter in at a much lower level than a Pokemon whose main stat product contribution is from bulk rather than attack. I wrote a program that would rank Pokemon roughly (it ranks all with the same IVs, rather than by stat product with optimal IVs), and of course we see Chansey and Bastiodon showing up in the 1500 CP League, but surprisingly Azumarill and Jumpluff appear as well, as around the third or fourth best options. Assuming good movesets remain good in the PVP system, we should see a use for C/DP Medicham v. Chansey, too.

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My guess is that for the most part great movesets will stay great, with the condition that multi-bar charge moves are far preferable to single-bar ones. This is because you can only block a charged attack a set number of times in a battle (seemingly twice). So, for instance your opponent could either block your 2 solar beans that you get off before fainting, or he could block 2 of your 6 seed bombs that you get off before fainting. The latter will likely yield much more damage done.

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Unless ur opponent has already used up their blocks and u have a single bar charge with super effective damage. Use of an anchor mon with a single bar cld b devastating by baiting with a 2 bar move early for example.

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Spiritomb. It has Shadowball. It also puts your opponent in a trance.

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I´ve got some Ideas which could be good:
Typing: Mawile 2 weaknesses 11 resistances
Scizor 1 weakness 9 resistances
Magnetzone 3 weaknesses 12 resistances
Sableye just weak to fairy 5 resistances
Moves: Ttar´s crunch is a 3 bar charge move and the long attack time doesn´t matter because the enemy musst wait.
Lugia got a good moveset with sky attack and very high total stats.(maybe just good for the highest league)
Many cd mon´s with high attack 2 bar charge moves.
Maybe Sceptile with leaf blade.
I dont know, but i think attack will not be the most important stat because i gains so much cp.
The Espeon from the video falls so fast.
There are so much low cp mon´s which i still dont got on my radar lets see.

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Adding 3+2 here, but I just evolved a Ninjask...would this be a viable trick pick if someone switches to Fighting or grass (maybe ground, too?). Maybe give it charge moves of Shadowball and Aerial Ace?

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In most cases Metagross is better Meteor Mashing its way through whatever its up against. There's only a small handful of cases where MM is out-DPS'ed by its other attacks;

- Enemy has a double psychic weakness (e.g. Toxicroak)
- Enemy resists steel attacks AND another move is super effective (e.g. Magmortar)

Given Toxicroak is the only Pokemon that meets criteria #1 (I think across all gens?) Earthquake actually makes a better counter coverage option, PvP charge move mechanics pending.

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