GamePress

What constitutes a Nice, Great or Excellent throw?

And how do they effect capture rates?Does throwing a curveball increase your odds as well or just more XP?

Also, the green, orange or red circle that denotes how hard a Pokémon is to catch, can you lower that by feeding it a Rass Berry? Or is that intrinsic to the individual Pokémon itself?

Are there different areas of the contracting circle to hit with a ball to get a Nice Great or Excellent?

As far as what attacks a Pokémon has, is it better to level a Pokémon with good IVs or that has good strong attacks?

Again, thanks for all your help guys! I’ve been looking for this info, but I can’t seem to find definitive answers.

Asked by xXKingCubaXx5 years 2 months ago
Report

Answers

Have a play with this tool - it shows you the influence of different throws on catch rate: https://pokemongo.gamepress.gg/catchcalc#/

In general for leveling up consider movesets before IVs.

Up
0
Down

Nice, great and excellent depend on the contracting ring's size relative to its maximum size. 100% to 70% is nice, 70% to 30% is great and below 30% is excellent. The catch bonus varies according the to exact percentage, so a small nice gets almost as good of a catch rate bonus as a large great.

Throwing a curveball has a big bonus on catch rate, equal to the bonus of the smallest great or largest excellent possible. In other words, it's better to throw a curveball and not hit the ring than it is to throw a straight and hit nice or great.

The ring color gets recalculated if you feed a berry. Try it and you will usually notice the difference.

The position inside the contracting circle that you hit doesn't matter, you just need to hit within the circle. (It used to matter for curve balls but that bug was fixed ages ago)

Pokemon species, level and moveset all matter far, far more than IVs. IVs only become top priority when investing valuable resources, because they're the only thing that can't be changed.

Info on throws from GP's articles on the subject, mainly this one: https://pokemongo.gamepress.gg/guct-berry-throw-bonus-multipliers
If you want to read more into it, search GP for "throw mechanics" "catch mechanics" "grand unified catch theory". The number of articles and data analysis on the subject can be daunting though.

Up
+1
Down