GamePress

A request for the GamePress team...

Hello all,

Great work keep it up. However I have a suggestion.

When rating a Pokémon's moveset you currently use a rating of A - F. Which works wonderfully unless multiple move sets have the same rating.

Would it be possible to change how move sets are graded?

I'd like to see a percentage ranking of how each move set compares to other move sets.

Something like this:
http://imgur.com/a/QooeE

The issue I'm having is sometimes multiple move sets have the same ranking or I just might favor a slightly different move set other then the most optimal listed. It's hard to determine how much a difference the movesets vary with a simple letter grade. A is still A no matter what way you look at it compared to a 100% grade next to a 98% grade. I would then know that the second move set is only a 2% difference.

I'd like to know what the difference is between them in percentage vs the standard A - F rating.

Is this possible?

Asked by DTFKev7 years 5 months ago
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Answers

I'm just happy it's updated. That was quick. You're on top of things GP

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The defense list. Yes. I would like to see a "rating explanation" for all tiered Pokemon, not just the popular ones. That would be more helpful than percentages.

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Agreed (well actually I'd explanations for all Pokemon, but that might be asking too much...).

It's always going to be subjective to a degree anyway.

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The explanations make me feel a lot better about decisions and would cut down on commonly asked questions or arguments about ratings. It seems like they added some though.

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I would say no. or yes. It actually depends on how much you dodged, i.e. How much energy you gained from taking dmg.
I talked to their team months ago about whether to introduce the function for user to choose the percentage of energy gained from losing HP.
It kind of ended up not intuitive enough (has to explain a lot), and actually will not lead to huge difference.
So just treat same rating as "almost the same" or "no significant difference", It's actually accurate enough.
I would say the difference between the same rating is less than 3% (or at most 5%)

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I think current ratings are well balanced for the purpose.

If you just use the damage statistics it is easy to come up with several digit percentages, but that is not very meaningful, in my opinion.

So many other things matter as well...
How many of the attackers do dodge?
How easy is it to play well?
What is the current meta?
etc.
Not easy to answer those very accurate.

A-F complemented with a short explanation for the popular ones, seem to be a good way to go.

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I agree with that. If people are not able to play like the calculated attack system told them, they will probably blame the attack ranking.
I think the A-F ranking is a good summary of all neccessary attack values. The explanation is also a nice how-to-use-introduction.
Everything else depends on personal preference.

Thx for putting so much work in it.

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I think tiers should be set for actual attacks (not legacy). For example, Omastar should be in tier 2 in general, not tier 1,5 becouse of his legacy attack. Gyarados the same.

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