GamePress

Does Niantic like GamePress?

There is no way that Niantic isn't already aware of GamePress. But does Niantic like GamePress?

Considering that GamePress is digging out almost every game mechanics behind the scene (same goes for Silphroad, who has been doing a lot of data mining). What's more, GamePress invented the controversial Bubblestrat, which made whoever at Niantic determined the gym mechanic embarrassed.

On the other hand, however, Niantic seems to encourage us to explore the game ourselves. GamePress is a perfect place for players to exchange their researchings.

So, what do you guys think? What might be the attitude of Niantic toward GamePress?

Asked by bioweapon7 years 4 months ago
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Answers

As a company, you want communities like Gamepress and TSR. The more communities you have, the more interest there is in the game and the more players / $.

It is also a pretty easy way for Niantic to get the "pulse" of the community. I'm sure they read the forums even though they may not act on every single comment / piece of feedback.

A big part of what keeps people interested and playing the game is having communities like Gamepress (at least it is for me as it gives me a one-stop shop to ask questions, interact with other users, and learn about the details / nuances of the game).

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I wish. Niantic, can I get a free 100% IV Level 30 Snorlax with ZH/BS in return???

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You don't like Gamepress and it doesn't contribute to your enjoyment of the game?

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Bubblestrat would be so simple to patch if niantic wanted to. Just make half prestige gain for Pokemon defenders below 500 and maybe a quarter for those below 100.

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Easier to just put Level 5 as minimum a pokemon can be to go into a Gym Battle.

That's minimum for Trainers, so same minimum for Pokemon makes complete sense

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I think prestige gain should never be more than the CP of the beaten Pokemon.

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by pipjay 7 years 4 months ago

Pretty sure Niantic knows about PokemonGo.Gamepress. Training team gyms used to leave your pokemon with 1hp when it was defeated. It was the day after Gamepress first published their preliminary information on Bubblestrat that suddenly that "bug" was fixed. Either an interesting coincidence or the fastest emergency response from Niantic ever.

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It's hard to say how they "feel" about us; the only action that they've apparently taken in direct response to us was to nerf bubblestrat. Other "responsive" adjustments were the Pokeradar and anti-spoofing adjustments and the CP update.

That said, if they ever chance to read this I have several suggestions for them to employ before pokemon like Blissey and Slaking become problematic: the first is to change the cp formula to make it slightly more like a mix of the original and the CP-updated, except the greater attack stat should be weighed against the lesser attack stat 6 : 4, and the greater defense stat against the lesser 5.5 : 4.5. This would be done in conjunction with the below change.

The next would be to introduce a "semi-Physical/Special/Speed three-way split". If a pokemon has a greater Sp. Attack stat than its Attack and Speed in the main games, it can get "+Special Attack mod", where special attacks in the main game like Heat Wave get a 1.25x boost. "+Attack mod" would do the same for Fire Punch, while "+Speed mod" would have a pokemon that knows either move use a faster variant of the move with a lesser cooldown.

Alternatively, because some Pokemon straddle the line, they could give a base 80 speed and special attack pokemon the +Speed mod if its cumulative base+iv score resulted in its highest stat/stat influence. [Edit 1: This would also be done for the defensive stats.][Edit 2: I just realized that in PoGo there's only one summary Attack IV; I guess a pokemon with even stats like Arceus could get "Offensive Mod" bonus and "Defensive Mod" Bonus, which would either boost speed and both types of moves the same as all other mods, or by a lesser amount.]

Then, if they want, they can introduce hold items, abilities, fleshed-out status conditions, and TM's. Abilities are, of course, why pokemon like Slaking were never OP in the main games. (A percentage-based status condition would also be an answer to Blissey.)

Lastly, I'd make super-effective/not-very-effective modifier more significant than STAB, to help out all those pokemon with a move they don't at current want, like Goldeen with Icy Wind or Snorlax with Earthquake.

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