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Deciding Between Hidden Powers

Hi all, so I'm wanting to power up one of my shiny Ho-ohs, but I'm not sure how good their Hidden Power types are. One came out with Dragon, which doesn't seem like it would be too bad, but the other one turned out to have Ice, which does NOT sound useful (although I could be wrong).

I'm wondering whether Dragon Hidden Power might pair well with Solar Beam for neutral damage, or if I'd just be better off sticking with Steel Wing or even just the old Extrasensory/Brave Bird combo.

I should note that I will be getting one more shiny Ho-oh in the future, so if he gets Fire or Flying Hidden Power, then lucky me, I guess. If not, I'd kind of like to know which Hidden Power types would pair well with Ho-oh's different charged moves. Any input will be appreciated!

Asked by GigaBowserX5 years 1 month ago
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Answers

Ho-oh is a bit of an odd ball in that he's not really outstanding in any category, but sort of alright in a lot of them. As such, I see him more of a generalist with hidden power assisting in that regard.

I have a perfect Ho-oh and somewhat foolishly bought a second charge move on him thinking he was going to an asset in PvP Master League. That didn't pan out, but when he got Hidden Power I tried my luck and managed to get Ice. The combo of that with Fire Blast and Solar Beam makes him pretty versatile, with coverage against 9 types. Additionally, Ice synergies with Fire Blast against Grass Types, and with Solar Beam against Ground. Not that I necessarily recommend you go down this route as it's not exactly cheap - perhaps I'm just making the best of a bit of a bad situation.

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Hmm, you bring up some good points. Ice might not be the worst HP type after all. I might eventually do as you did and give Ho-oh two charged moves, but that would have to be once I have an excess of resources.

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In most cases, HP: Fire/Flying are going to be your two best choices simply because they have STAB and synergize well with Ho-Oh's STAB charge moves.
HP: Grass matches with Solar Beam if you want a tanky pseudo Grass attacker.
If you do PvP, HP: Ground/Water could be fun options, as they're likely to deal SE damage against common counters used against Ho-Oh. HP: Dragon/Ice gives you a Ho-Oh that isn't entirely toothless when up against Dragon-types in the Master League.
HP: Psychic and Steel are amongst the least desirable options, as they perform worse than Extrasensory and Steel Wing.

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