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Curveball issue

I have noticed that even if I spin the ball and throw it with an elliptical trajectory it does not register it as curveball a significant number of times. I am afraid that this is happening also in the raid boss catching sequence and that is why I suck on Zapdos (3 out of 11). Have you noticed similarly regarding your wild catches?

Asked by brutal30126 years 9 months ago
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I have indeed. I am registering way fewer curveballs despite throwing in exactly the same way as before. Thankfully I'm still catching Zapdos (13/14) but on a number of those, the curve hasn't registered. My Lugia rate is 5/22 so I think that might be to blame.

I've tried spinning the ball in a larger pattern before I throw, as I was told that helped and it maybe has a little but they still don't always register.

Is there a foolproof way to throw curves every time?

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I am trying also to see if there is a foolproof way as you correctly defined it. I also tried larger oscillation but it may lose track after the ball flies.

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by I3L4zE 6 years 9 months ago

Ball must cross the vertical axis of the screen. So, you'll want to pull the ball slightly to 1 corner, then spin & toss.

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If i temember well from a silphroad study you dont even have to spin the ball the only thing that makes a ball count as curveball is that it crosses the vertical axis as said.

Eventually is more easy to make the ball cross the vertical axis by spining than by trying to make it straight

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I usually curve it from its initial position, I may try it from the corner but since it registers it as curveball many times, I find the system confusing.

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Do you mean that you will initiate in the left let's say of the vertical axis so the ball will intersect it while travelling from its initial position and intersect it again when landing?

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Needs to cross it just once. You don't even need to spin, but for many players it's easier.

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by gibell 6 years 9 months ago

I agree, but with me it is Moltres where I am 5/19, I can only explain this by curveballs not registering. With Zapdos I do much better, 19/22.
Another tricky aspect is the toss is 3D, yet the screen is only 2D. I often have trouble getting the toss to the correct "depth". I was having trouble with Lugia last night because I kept tossing beyond it.

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Moltres is more difficult because it attacks a lot but I have played 7 so far only. It is also RNG but knowing that rotating the ball may not end in curveball is very unpleasant.

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When I use the trick where I freeze the circle and then throw during the attack, I can hit over 90% of the time. The problem for me is getting the hit at the right "depth", when it registers as at least Great! and registering the curveball. Problem is you never know if a curveball was registered when you don't catch it.

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It seemed like it changed a couple months ago for me. I used to get successful curveballs every time, then suddenly almost none of them were counting anymore. I had to completely change the way I threw before it finally started to acknowledge the curve again with any consistency. Instead of curving out then back in, following a parentheses-shaped path, now I move my finger along the edge of the screen, at a more upward angle, which makes it rather difficult to not over-curve against some pokemon that are far away.

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by mwws 6 years 9 months ago

Does anyone know of good tutorials that address curving the ball and depth perception of the legendaries?

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