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CP Calculations

to calculate total the cp multiplier you do this:

Total_CP_Multiplier = CP_Multiplier + Additional_CP_Multiplier.

i am trying understand each of the components of this formula. is it this

option 1: cpm is based on trainer level and acpm is based on the pokemon level? if so, is there a chart that shows trainer cpm and pokemon cpm separately?

or is it this.

option 2: i just read when you first catch a pokemon is has a cpm based on its level (assuming pokemon level as the linked chart is listed in half levels) and an additional cpm of 0. you increase additional cpm by powering up. does this mean that theoretically if i want to make a super pokemon i should start off when its at the lowest level i can find so that i can get up to 80 power ups in to reach to level 40, reaching the cpm cap and reaching a very high acpm number by multiplying the acpm constant by 80? (what is the acpm constant?)

any insight on this would be greatly appreciated.

Asked by mrbill7 years 9 months ago

to calculate total the cp multiplier you do this:

Total_CP_Multiplier = CP_Multiplier + Additional_CP_Multiplier.

i am trying understand each of the components of this formula. is it this

option 1: cpm is based on trainer level and acpm is based on the pokemon level? if so, is there a chart that shows trainer cpm and pokemon cpm separately?

or is it this.

option 2: i just read when you first catch a pokemon is has a cpm based on its level (assuming pokemon level as the linked chart is listed in half levels) and an additional cpm of 0. you increase additional cpm by powering up. does this mean that theoretically if i want to make a super pokemon i should start off when its at the lowest level i can find so that i can get up to 80 power ups in to reach to level 40, reaching the cpm cap and reaching a very high acpm number by multiplying the acpm constant by 80? (what is the acpm constant?)

any insight on this would be greatly appreciated.

Asked by mrbill7 years 9 months ago

to calculate total the cp multiplier you do this:

Total_CP_Multiplier = CP_Multiplier + Additional_CP_Multiplier.

i am trying understand each of the components of this formula. is it this

option 1: cpm is based on trainer level and acpm is based on the pokemon level? if so, is there a chart that shows trainer cpm and pokemon cpm separately?

or is it this.

option 2: i just read when you first catch a pokemon is has a cpm based on its level (assuming pokemon level as the linked chart is listed in half levels) and an additional cpm of 0. you increase additional cpm by powering up. does this mean that theoretically if i want to make a super pokemon i should start off when its at the lowest level i can find so that i can get up to 80 power ups in to reach to level 40, reaching the cpm cap and reaching a very high acpm number by multiplying the acpm constant by 80? (what is the acpm constant?)

any insight on this would be greatly appreciated.

Asked by mrbill7 years 9 months ago

to calculate total the cp multiplier you do this:

Total_CP_Multiplier = CP_Multiplier + Additional_CP_Multiplier.

i am trying understand each of the components of this formula. is it this

option 1: cpm is based on trainer level and acpm is based on the pokemon level? if so, is there a chart that shows trainer cpm and pokemon cpm separately?

or is it this.

option 2: i just read when you first catch a pokemon is has a cpm based on its level (assuming pokemon level as the linked chart is listed in half levels) and an additional cpm of 0. you increase additional cpm by powering up. does this mean that theoretically if i want to make a super pokemon i should start off when its at the lowest level i can find so that i can get up to 80 power ups in to reach to level 40, reaching the cpm cap and reaching a very high acpm number by multiplying the acpm constant by 80? (what is the acpm constant?)

any insight on this would be greatly appreciated.

Asked by mrbill7 years 9 months ago

to calculate total the cp multiplier you do this:

Total_CP_Multiplier = CP_Multiplier + Additional_CP_Multiplier.

i am trying understand each of the components of this formula. is it this

option 1: cpm is based on trainer level and acpm is based on the pokemon level? if so, is there a chart that shows trainer cpm and pokemon cpm separately?

or is it this.

option 2: i just read when you first catch a pokemon is has a cpm based on its level (assuming pokemon level as the linked chart is listed in half levels) and an additional cpm of 0. you increase additional cpm by powering up. does this mean that theoretically if i want to make a super pokemon i should start off when its at the lowest level i can find so that i can get up to 80 power ups in to reach to level 40, reaching the cpm cap and reaching a very high acpm number by multiplying the acpm constant by 80? (what is the acpm constant?)

any insight on this would be greatly appreciated.

Asked by mrbill7 years 9 months ago

to calculate total the cp multiplier you do this:

Total_CP_Multiplier = CP_Multiplier + Additional_CP_Multiplier.

i am trying understand each of the components of this formula. is it this

option 1: cpm is based on trainer level and acpm is based on the pokemon level? if so, is there a chart that shows trainer cpm and pokemon cpm separately?

or is it this.

option 2: i just read when you first catch a pokemon is has a cpm based on its level (assuming pokemon level as the linked chart is listed in half levels) and an additional cpm of 0. you increase additional cpm by powering up. does this mean that theoretically if i want to make a super pokemon i should start off when its at the lowest level i can find so that i can get up to 80 power ups in to reach to level 40, reaching the cpm cap and reaching a very high acpm number by multiplying the acpm constant by 80? (what is the acpm constant?)

any insight on this would be greatly appreciated.

Asked by mrbill7 years 9 months ago

to calculate total the cp multiplier you do this:

Total_CP_Multiplier = CP_Multiplier + Additional_CP_Multiplier.

i am trying understand each of the components of this formula. is it this

option 1: cpm is based on trainer level and acpm is based on the pokemon level? if so, is there a chart that shows trainer cpm and pokemon cpm separately?

or is it this.

option 2: i just read when you first catch a pokemon is has a cpm based on its level (assuming pokemon level as the linked chart is listed in half levels) and an additional cpm of 0. you increase additional cpm by powering up. does this mean that theoretically if i want to make a super pokemon i should start off when its at the lowest level i can find so that i can get up to 80 power ups in to reach to level 40, reaching the cpm cap and reaching a very high acpm number by multiplying the acpm constant by 80? (what is the acpm constant?)

any insight on this would be greatly appreciated.

Asked by mrbill7 years 9 months ago

to calculate total the cp multiplier you do this:

Total_CP_Multiplier = CP_Multiplier + Additional_CP_Multiplier.

i am trying understand each of the components of this formula. is it this

option 1: cpm is based on trainer level and acpm is based on the pokemon level? if so, is there a chart that shows trainer cpm and pokemon cpm separately?

or is it this.

option 2: i just read when you first catch a pokemon is has a cpm based on its level (assuming pokemon level as the linked chart is listed in half levels) and an additional cpm of 0. you increase additional cpm by powering up. does this mean that theoretically if i want to make a super pokemon i should start off when its at the lowest level i can find so that i can get up to 80 power ups in to reach to level 40, reaching the cpm cap and reaching a very high acpm number by multiplying the acpm constant by 80? (what is the acpm constant?)

any insight on this would be greatly appreciated.

Asked by mrbill7 years 9 months ago

to calculate total the cp multiplier you do this:

Total_CP_Multiplier = CP_Multiplier + Additional_CP_Multiplier.

i am trying understand each of the components of this formula. is it this

option 1: cpm is based on trainer level and acpm is based on the pokemon level? if so, is there a chart that shows trainer cpm and pokemon cpm separately?

or is it this.

option 2: i just read when you first catch a pokemon is has a cpm based on its level (assuming pokemon level as the linked chart is listed in half levels) and an additional cpm of 0. you increase additional cpm by powering up. does this mean that theoretically if i want to make a super pokemon i should start off when its at the lowest level i can find so that i can get up to 80 power ups in to reach to level 40, reaching the cpm cap and reaching a very high acpm number by multiplying the acpm constant by 80? (what is the acpm constant?)

any insight on this would be greatly appreciated.

Asked by mrbill7 years 9 months ago

to calculate total the cp multiplier you do this:

Total_CP_Multiplier = CP_Multiplier + Additional_CP_Multiplier.

i am trying understand each of the components of this formula. is it this

option 1: cpm is based on trainer level and acpm is based on the pokemon level? if so, is there a chart that shows trainer cpm and pokemon cpm separately?

or is it this.

option 2: i just read when you first catch a pokemon is has a cpm based on its level (assuming pokemon level as the linked chart is listed in half levels) and an additional cpm of 0. you increase additional cpm by powering up. does this mean that theoretically if i want to make a super pokemon i should start off when its at the lowest level i can find so that i can get up to 80 power ups in to reach to level 40, reaching the cpm cap and reaching a very high acpm number by multiplying the acpm constant by 80? (what is the acpm constant?)

any insight on this would be greatly appreciated.

Asked by mrbill7 years 9 months ago
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Answers

Long story short, it doesn't matter if Total_CP_Multiplier comes from CP_Multiplier or Additional_CP_Multiplier.

Option 2 is more correct, but it really doesn't make a difference what level you capture it. While the game tracks the difference, in practice powering up is exactly equivalent to capturing at a higher level in the first place. Additional_CP_Multiplier stacks with CP_Multiplier as if CP_Multiplier just kept going up the list in half steps.

You can think of it more like the game tracks capture level and power up levels, and when it needs to use CP_Multiplier it combines the levels and checks the table to see what value to use.

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by mrbill 7 years 10 months ago

thank you for the explanation. so you do want catch higher level pokemon in order to save stardust on the powerup cost! and using this chart we can roughly determine how many hp IV's we have ((hp/cpmratio)-base stamina stat) and then with the remaining information guesstimate what the atk/def are since we have no way of discerning one from another. best to be safe and take the average. and apply to each

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