- Once you hit level 5, you can choose a team and begin taking on gyms. Click here if you want the basics on how gyms work!
- Up to 20 gyms can be held at once.
- Pokemon can't be added to gyms when they are under attack.
- Counts as a daily stop bonus.
- You can't spin a gym Pokestop using a GO plus.
- Spinning a gym gives 2-4 items, +1 bonus item if you are on the same team as the spinned gym. More items are rewarded based on gym badge bonuses.
Gym Defense Rewards
- A trainer is rewarded one coin every 10 minutes per Pokemon placed in a gym.
- Time is always rounded down to the nearest minute, for example, a Pokemon placed in a gym for 19 minutes will net 1 coin.
- You can redeem a maximum bonus of 50 PokéCoins per day. If you have more than one Pokémon return from Gyms in a single day, the maximum bonus for the day is still limited to 50 PokéCoins.
- Gym rewards reset at 12:00AM your local time, the same time as the daily streak bonus.
- Every Pokémon on a Gym has motivation, a measurement of the Pokémon’s desire to defend the location.
- A Pokemon initially placed in a gym doesn't start with max motivation. An estimated 8-9% CP, 10% motivation is dropped upon placement.
- As a Pokémon loses motivation, its CP will temporarily decrease, making it weaker in battle.
- When a Pokémon’s motivation reaches zero, it leaves the Gym and returns to its Trainer the next time it loses a battle.
- Trainers from opposing teams battle to reduce the motivation of the Pokémon on the Gym.
- Estimated: 27 - 28% motivation lost per battle. This means it takes about 3 battles per Pokémon to fully defeat it.
- A Pokémon with 0 motivation has 20% of its maximum CP. For example, a 1,000 CP Pokémon will be kicked out after reduced to 200 CP.
- A Pokémon with less than 20% motivation (36% of maximum CP) will have its CP shown in red and will likely be kicked out after one fight.
- Pokémon gradually lose motivation over time.
- Estimated: 10% motivation lost per hour for Pokemon >3000 CP and ~1.1% if < 3000 CP, heavily favoring Pokemon below 3,000 CP.
Many thanks to 0x00000000 for helping research Gym Motivation mechanics.
- Reinforce a friendly Gym by giving Berries to the Pokémon, increasing the Pokémon’s motivation and making it harder for rival teams to capture the location.
- You can only feed a max of 10 regular berries to ANY number of Pokemon for an unconfirmed time frame of about 5 minutes.
- Feeding a Pokemon multiple berries in succession reduces the amount of motivation gained per berry, each one is half as effective as the previous one. Unconfirmed cooldown of 5 minutes before this reduction resets.
- Feeding a Pokemon ANY berry nets +20 stardust per berry fed.
- Golden Razz Berries fully restore a Pokemon's motivation.
- Feeding any Pokemon (ally's or your own Pokemon) any berry can possibly award candies of that feed Pokemon.
Badges have four tiers: Basic, Bronze, Silver, and Gold. Badges will earn you bonus items when spinning the Photo Disc of the respective gym.
Gym Badge Bonuses
|Badge||Bonus Items Dropped|
Badge EXP Requirements
|Badge||Badge EXP Required|
Ways to Increase Badge EXP
|Feeding a gym Pokemon a berry||10|
|Defeating a gym defender||Formula = CP/100 (defeating a 1,000 CP defender will net 10 EXP)|
|Placing a Pokémon in a gym||100|
|Defending a gym||1 per minute per defending Pokemon|
|Winning a raid battle at that gym||1000|
- Badge EXP from defending awarded when you get kicked from the gym.
- No EXP is awarded for spinning a stop.
- There no way to see your actual badge progress. Estimating by the bar is the only way to check your progress.