Tier 4 Raid Boss Guides
Raikou
Difficulty:

Easy at trainer level 30 with optimized counters or weather boost

HP9,000 ATK202.24 DEF165.90
CP Range
Lvl 20 1889 - 1972 Lvl 25 2361 - 2466

Notable Weather

Boosts Boss's Moves Boosts Counters' Moves
Fog, Rain Sunny / Clear

Fast Move Difficulty

Move Difficulty
Volt Switch Intermediate
Thunder Shock Easy

Charge Move Difficulty

Move Difficulty
Shadow Ball Challenging
Wild Charge Intermediate
Thunderbolt Intermediate
Thunder Easy

Overview

Raikou is here for a raid day, and for the first time we will see it’s attractive shiny form. This guide assumes it will be a tier 4 raid like prior raid days. If it becomes tier 5, the counters don’t change. You just need more of them. Groudon & Garchomp are capable of a duo in clear, but this guide focuses on the trio. Those Groudon were made for Raikou Raid day, offering wonderful bulk and enough DPS to get the job done with margin. Garchomp trades increased bulk for mildly slower DPS, and is a wonderful choice as well. Trainers need to be aware of Shadow Ball. It will hit very hard and will cause you to have 2 to 3 times the number of deaths from other sets.

Approach

Team composition

The more Groudon & Garchomp, the better. Teams with 5 of each will likely never need to relobby even vs SB, but even if something bad happens there is enough DPS margin that it isn’t a problem Rhyperior, Rhydon, Donphan, and Mamoswine make great counters as well. Golem is a nice back end option. Salamence, Rayquaza, and Dragonite are trio viable in wind, with Mewtwo making the cut as well. Garchomp should run Dragon Tail and Earthquake in that scenario. The Dragons also make nice filler in non-windy weather. While the time to win may drop under 540, the number of deaths make them less attractive than the Ground types.

Dodging

Dodging is a luxury in this raid. Strong teams shouldn’t have to worry about the relobby Note, the dodge glitch is somewhat fixed and dodging is viable in trios.

Best Raid Boss Counters

Counters viable for best friends at level 25
Fast MoveCharge MoveRating
  • Even at level 25 only 4 to 5 groudon are needed per team
  • Teams at low levels (<30) may struggle with Shadow Ball
Garchomp Garchomp
Fast MoveCharge MoveRating
  • Even at level 25, only 4 to 5 Garchomp are needed per team
  • Teams at low levels (<30) may struggle with Shadow Ball
Counters viable for best friends at level 30
Rhyperior Rhyperior
Fast MoveCharge MoveRating
  • Even at level 30 only 4 Rhyperior are needed per team, though Shadow Ball is tough at low levels
Mamoswine Mamoswine
Fast MoveCharge MoveRating
  • Teams of 4 to 5 Mamoswine should be sufficient, though it will struggle vs Shadow Ball around level 30
  • DONT USE ANCIENT POWER FROM COMMUNITY DAY
Counters viable for best friends at level 35
Fast MoveCharge MoveRating
Counters viable for best friends at level 40
Fast MoveCharge MoveRating
Fast MoveCharge MoveRating

Raid Graph