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[What If] Speed Stat Implementation

With the wake of Deoxys and its signature move being agonizingly slow I've been trying to come up with ways that might better help it and potentially other Pokemon as well; a better speed stat implementation.

What if in addition to the stat buffs/nerf the speedmod value also affected the energy gain from fast moves and/or the cooldown from charge moves? In addition to the 5% buff/nerf to base attack and defense for ever 25 points of deviation, you gain energy and charge moves cooldown with that same 5% for 25 point deviation? Deoxys-N and Deoxys-A with a base speed of 150 would have their Psycho Boost cooldown reduced to 3.4 seconds instead of 4 and their EPS from Zen Headbutt jumps from 9.09 to ~10.454. This makes sense in my head, Pokemon that are naturally faster should be able to attack more frequently.

I realize this would hurt some Pokemon as well; Snorlax would take a 9% hit to its rate of attack, dropping its energy gain from Zen Headbutt to ~8.272 and its Body Slam cooldown would bump up from 1.9 seconds to 2.07. While harsh to some it's a little more realistic; How can a Pokemon with a base speed of 30 attack as fast as say Miltank, whose base speed is (somehow) 100?

If nothing else this seemed like a more interesting solution than spot buffing Psycho Boost, though it would be much more involved. Thoughts?

EDIT: I just realized the fast move buff/nerf should be applied to the EPU number, not the EPS number. For Deoxys's ZH this would set the EPU to either 11 or 12 depending on if they floor or round these calculations. These would bump its EPS to 10 or 10.909 respectively. Snorlax's EPU drops to 9, dragging its EPS even further to 8.18.

Asked by TheBiggestLeaf5 years 6 months ago
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I’ve always wondered why there was no speed stat in the game. It’s a core part of the main games. My only guess is that instead of turn based battling we have clicking, using fast and charge moves, making it difficult to translate speed to GO.

If they used the exact stats from the main games they probably wouldn’t have to nerf so many legendary Pokémon.

Speed could be applied to the rate in which you gain energy, making Pokémon with higher speed attack faster. This could allow legendaries to keep their normal stats.

I also wish there was a way to implement physical and special attack/defense stats rather than one single stat, but meh.

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Honestly I'm fine with physical and special being lumped into one. Given the simplicity and limitations of the game I think having them split would create more problems than anything. Raikou would not be the powerhouse it is if Wild Charge fired off a stat derived from its lesser 85 base physical attack.

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Speed is important in the main games, but differs from other stats still .

Unless I'm mistaken, speed ONLY matters whether it's higher or lower than your opponents. Not even that, in fact, since many moves have priority (e.g. quick attack or extreme speed).

So while it makes sense for speed to have an impact, having 1 speed versus say 70 speed wouldn't make a difference - you know you're attacking second anyways - so logically there'd be little penalty for it. Likewise immensely high speed versus considerably above average speed often has no difference - you're attacking first unless their move has priority. Deoxys is still useless against a quick attack or extreme speed user. It shouldn't necessarily get a big boost out of an insanely high speed stat.

That's my take at least - to be honest I never really considered stats when I played the main games, as I always overleveled my starter and the game was easy.

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There's a lot more complex aspects of the main series battling that speed actually has a place in it. Anyone can burn through Kanto with their starter Charmander but the minute you get into online formats like VGC or battle sims then suddenly stats become way more important. With natures and speed having its own IV, you may not know if your Pokemon will outspeed the other one if their base speed stats are similar enough, or if the opponent is holding a speed boosting item like Choice Scarf.

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you are forgetting about electro ball and trick room ( and others that i dont remember)

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That would be interesting, that would make Deoxys actually viable in some sense, or at least not trash. The main games speed is what made him such a great sweeper. You could one shot Pokémon by outspeeding them. In PoGo nothing dies in one hit so it just dies quickly.

That would shake up a lot of the other Pokémon though. Alakazam and Mewtwo would both be lethal, it would also make tanky Pokémon more tanky in the sense of having slower moves to their high bulk. Gengar would be lethal, Jolteon might get a nice boost, that could almost make some future pokes nearly game breaking depending on moveset. Imagine like Sceptile with Frenzy Plant but even faster cooldown then it’s normal speed. Or Greninja with Hydro Cannon with like 1.5 cooldown

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