Type effectiveness multiplier change
Super effective is now x1.6 , Not very effective is x0.625
I like it.
What do you think?
Super Effective (SE) 1.6
SE 2x 2.56
Not very Effective (NvE) 0.625
NvE 2x 0.390625
NvE 3X 0.2444140625
Answers
I see two outcomes of this. For one, by making SE moves more rewarding and penalizing NVE moves it encourages players to actually learn type matchups instead of smashing through things with something less than optimal. For two, 1.6 * 0.625 = 1, meaning we won't see "not very effective" displayed for moves that end up dealing neutral damage due to one type resisting it and another being weak to it, such as electric attacks against Zapdos.
So, exactly like the main series?
There's a point where people gotta learn the basics of the game. I don't know how prevalent it still is in other places but I do not miss the days of raiding with randos and seeing them use sub-par counters because they can't be assed to learn type effectiveness. PoGo is simple enough, penalizing people who are unwilling to learn and utilize type effectiveness and rewarding those who do isn't a bad thing. It comes off as dickish but whatever.