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IV's Real Meaning

Recently I've been wondering what's the IV's true functionality? Yesterday I read the following sentence in an article and I want to know if it's true:

"The difference between Pokemon GO IV with 0% and 100% IV score is 10% in terms of CP and general battle performance. "

Does this means that my 50% shiny gyarados will perform very similar to a 98% in PVP and raids?

I consider myself a hardcore player that transfers all pokemon with bad IV's despite the fact they might be high level.

Should I change my strategy?

Asked by oO Dresden Oo5 years 2 months ago
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Answers

It all depends on you're playstyle

Personally I do power up the good iv versions of pokemon, but thats due to limited dust and candy on my end, If I had been playing since the start, I'd be more willing to power up any high level dratini/magikarp (now sitting on a mountain of about 1k candy each, and 750k dust, I dont have much need to power more up). But in general, the IV percentage is not impactive overly, a 50% gyarados is so gloce to a 100% one you never will really notice a difference, people make IV percentages out to be something like if your pokemon isnt higher 80's% or above, it preforms worse than aggron, its the over all base stats of the pokemon and moveset that make a pokemon, not individual IV's

I'd say change your playstyle if you want, but you dont have to, I have a bunch of shiny mon I dont use because not good iv's compared to what else I have, but just keep for collection purposes.

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When you started makes zero difference, you could have gotten a year head start and you would still be horrible.....Here’s a tip for you, instead of answering every question with your usually made up bullshit maybe actually go out and grind some candy and dust

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Lemywinks70, if you think you are a better player than him, why not give a better answer to the question?

In general, the small difference in performance matters most for Pokemon that you use most frequently (like Machamp in my gym-centric local meta) and have invested the most resources (notably Rare Candy) to max out.

https://pokemongo.gamepress.gg/q-a/how-important-are-ivs-pve-anyway

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Dont bother responding to him, he's just trying to incite a reaction. He's just a troll, ignore him and he'll go away.

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Oops, you also misspelled "Lemywinks". Not that anyone important cares, ....

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No, don’t change your strategy. It’s an underutilized value that is a formula change away from having a stronger impact. With PVP growing as a feature (they just added move effects for PVP) a perfect IV mon should have notably better performance that lower IVs. It wouldn’t be impossible for IVs to be updated as another selection criteria for team composition. Better IV mons lasting longer against their counters for example.

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Perfect iv's only have an impact for either masters, or if the pokemon's max CP is under the Cap. in some cases its better to have lower IV's for Pvp

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Metagross Maxis has it exactly correct. Check out pokebattler's PvP simulations. They list the best IV combinations, and for the Great and Ultra Leagues, when the pokemon isn't maxed out or nearly maxed out to get there, the best IV combinations are usually very close to 15 Stamina, 0 Attack, 15 Defense. Why? Per the CP formula, you get more bang for the buck putting points into Stamina and Defense. To a first approximation, every point you take out of attack allows you to add a point to BOTH stamina and defense.

Now, I don't think everything PokeBattler has posted is gospel. They don't have a way to simulate intelligent shield use, and they don't have second moves incorporated into the simulations. A curious result - Kyogre's best charged move is claimed to be Thunder. Why? All I can come up with is that a level 35+ Kyogre hitting anything that doesn't resist it will take it out, so that the best attack is the one that fires first, hence Thunder wins with it's 60 energy vs. Hydro Pump and Blizzard requiring 75. Not sure I totally believe this, although I've seen people using Kyogre in Master league with Thunder to good effect. Of course, part of that is that Waterfall is really strong, and on a strong pokemon, that's usually enough.

All that said, there's still a lot of open questions for PvP, and it's certainly not clear that biggest stats are best for the capped leagues.

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I am not an expert on PvP, but the way I understand it is this: IVs are already factored into the formula that calculates CP. So if you are using a Gyarados with crap IVs and CP of 2499 as opposed to a Gyarados with perfect IVs but CP is 2498, the first Gyarados (with CP of 2499) is superior because 2499>2498. Someone please correct me if I am wrong.

Regarding your statement, "10% in terms of CP" is a generality that all depends on the species. Gyarados for example has base stats of A237, D186, and S216. That makes the perfect 15 IVs 6.3%, 8%, and 6.9% of it's total stats respectively. Obviously species with lower base stats will be effected to a greater degree by perfect IVs. Again, someone please correct me on this if I'm wrong.

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Close to the cap isn't always optimal. It's hard to say definitively which IVs are best, but my guess for what is best overall (so, ignoring specific meta-relevant matchups) is the spread which maximizes the stat product, ATT * DEF * STAM, since, for movesets of equal utility, this correlates well with TDO on Pokemon. As an example, take two Altaria, one at level 29 with IVs (15, 0, 14), listed stamina, attack, defense, and the other at L26.5 with (15, 15, 10). The first has 1497 CP, the second has 1500 exactly, but if you compare BSPs, the first hits 2.212m, while the second is at 2.098m. Thus, the one with the lower CP actually does perform better, by about 5.7%.

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As a 'hardcore' player that only powers up and uses very high IV mons I can tell you the difference is negligible.

I have some alts that do raids and they only use lv30+ boosted mons of any IV. In raids they do just fine. I wouldn't shortman with them but they often out damage casual players main accounts.

Type and moveset has far more weight than Iv for gyms and raids.

As for PVP. If a mon is only 2 or 3 power ups away AND has the right move I would consider dusting it. Especially true for great league as the investment is minimum.

As the troll mentioned sometimes lesser IVs are more desired for PVP. If you have a 0% wailord and a 100% wailord their stats will be within 1 or 2 total points both being as close to 1500 as they can. The only difference is the dust cost to get them there. HOWEVER if you have a 0atk/15/15 wailord since attack most commonly has the highest impact on CP you would be able to add extra bulk to your pokemon as the defensive stats have less impact. Furthermore every battle will be a unique circumstance. Sometimes you might prefer the extra fire power than bulk. It will vary from mon to mon and their role on your team.

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Actually, Wailord's stats are pretty skewed with high base stamina and low base defense. Yes a 0a/15d/14s (15s pushes it over 1500cp) is better than 100%, but 0a/15d/0s provides a little better defense without that big a drop in total HP.

And 0% cuts defense a lot since the calculated attack stat will be higher.

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Honestly I would keep a level 35 wild caught low IV mon and use vs a 89% or below IV Pokemon. I would actually prefer it. I hate using stardust to power up Pokemon as it gets depleted quickly. From the Swinub CD, I evolved 6 level 35 weather boosted ones I caught prior to Mamoswine and TM’ed them to Ice moves. So without a sprinkle of Stardust, I have a A+ team ready to destroy Rayquaza when it comes back.

On the other hand, rarer Pokemon like Bagon, and even Dratini, I would prefer a 95%+ with 15 attack to power up. Magikarp is so common I wouldn’t care about IVs, so I would prefer catching a level 35 weather boosted one, and having a huge Gyarados without using stardust.

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