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Ho-oh Movepool usage

So...I've been trying to figure out which move combination suites Ho-oh better, and it bothers me so much the fact that Ho-oh lacks of a Flying and/or Fire-type fast move. It would be way better if so. Now, There's at least 3 move combinatios than can work (sort of):

Steel Wing/Solarbeam => Anhilates Rock-Types
Extrasensory/Brave Bird => Works pretty well against Fighting-types.
Steel wing/Fire Blast => Works well against Ice-types.

But still, I'm not fully convinced. Do you think Ho-oh it's worth leveling up?

Asked by VrillonX5 years 10 months ago
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Answers

Ho-oh would be the ideal Fire attacker if they gave it Sacred Fire and a quick Fire move. I don’t understand why Niantic won’t give the legendarys their signature moves. Maybe they will get their own community day? Lugio gets Aero Blast I think it is, they all have one. Maybe it will be something they can do in the future? Would put some more excitement into the game and a reason to raid them all again!

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They already nerfed the base stats to rein them in, so they wouldn't make Sacred Fire as a strong overpowered move like Frenzy Plant or Blast Burn. If anything, I'd worry they would choose to make it even worse than Fire Blast so no real point in adding it.

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They should make Sacred Fire what Blast Burn was supposed to be...

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Game Balance. If they gave Ho-Oh Fire Spin/Overheat, or Air Attack/Sky Attack, it would dominate Fire or Flying respectively. The same reason that Mewtwo has Psychic instead of Future Sight, that Rayquaza has Aerial Ace instead of Sky Attack, and that Tyranitar doesn't have a Rock fast move (until next month, we all think, anyway). If the very strongest pokemon had the strongest moves, there would be no reason to use anything else in battles.

Sadly, this is the way of the game. Anyone used Arcanine against serious grass recently? Or Starmie against serious fire? Didn't think so. The threat level will continue to escalate, and they will continue to tweak and rebalance so that there's always something to go after, something better than anything you have.

I mean, with the Lati twins and then the Regis coming (we think), I'm kind of bored with Legendary raids. After the weather trio, everything else seems just so ho-hum. What I'm excited about now is double Rock Ttar and Dialga and Palkia and Mamoswine and the next big thing, not the current so-so thing.

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Rayquaza didn't get Sky Attack because it can't learn it in the main series. One rule Niantic has been consistent with is making sure Pokemon can only learn moves from their main series movepool. That said I wish they were creative with the legendaries. Lugia for example should have gotten Aeroblast with the attack profile they gave Sky Attack and kept Sky Attack unchanged.

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Ho-oh was nerfed to Oblivion. He needs better moves (or un-nerfing) to be a decent Mon, not so that he can be an overpowered monster (*cough Kyogre).

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Are you sure you want to use Ho-oh against any rock type with double weakness?
Do you see many ice types without water subtyping and want to use Ho-oh against it with flying subtyping?

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I like SW/SB for gym clearance. No stab, but it gets the job done.

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by pipjay 5 years 11 months ago

The new moves I've seen suggested are Incinerate (new fast move) and Flame Charge (changed from charge move to a fast move). Both are TMs in the main games that can be learned by Ho-Oh and a lot of other fire pokemon.

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I actually kind of like the idea of 'extra' moves, moves that can't be learned when you catch the pokemon, but can be learned by TM. An interesting mechanic that could open up some other possibilities. Or maybe a special TM that lets you get these extra moves.

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