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Ho-Oh Hidden Powers - My Brain Hurts...

Ho-Oh 1: Ghost
Ho-Oh 2: Dragon
Ho-Oh 3: Ground
Ho-Oh 4: ...Psychic...

I... am not sure what to make of any of these. Ground seems to be actually useful, when going up against Ho-Oh's typical counters, but Dragon and Ghost? I... what?

What do people around here think of HP: Dragon and HP: Ghost on a Ho-Oh?

Also : AAAAAAAAAAAARRRRRRRGGGGGGGHHHHHHHHHHhhhhhh HP PSYCHIC aaaaaaaaAAAAAARRRRRRRRRRRRRRRRRRRRRrrrrrrrrrrr........

Asked by FandangoGhandi5 years 2 months ago
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Answers

Fast move is one thing but ho-oh’s charge moves also isn’t exceptional, all one bar moves, Fire Blast and Brave Bird bad examples of their types and there are many better grass counters with Stab bonus.

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I assume this is for PvP, as Ho-Oh's hidden powers are all fairly irrelevant for PvE, it just can't compete in DPS with better attackers.
I don't think it's good in master league PvP, but HP:Ground seems like a fairly good idea as it will at least hit both Tyranitar and Raikou for SE damage. HP:Dragon could be somewhat useful since dragons are a common sight.

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Yes, despite the mighty Brave Bird getting a buff (sarcasm alert for the sarcasm impaired), Ho-Oh is still just a big pile of stats welded to a middling set of moves. Solar beam has a little utility, but no STAB, the rest are all done better elsewhere. Heck, so is Solar Beam.

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