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Give your feedback for the tier 3 raid solo guide!

Hi all, turns out that this Q and A format is also good for soliciting feedback. I'm the raid solo guide author, and I'm always seeking ways to improve the guide to best help GamePress's users.

If you have suggestions about clarity, content, or features within the guide, please comment here. For those of you who used the guide to help with a tier 3 solo, either successful or unsuccessful, your feedback is particularly valuable.

Asked by dondon1516 years 5 months ago
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Answers

The content is really great. Although this suggestion may not be possible perhaps due to limitations of the site (I know nothing about web coding, correct me if I'm wrong):

It will be great if there is some sort of toggle to remove mewtwo as an option due to the inaccessibility point. This sort of applies to the other guides as well...listing Mewtwo as a mewtwo counter is more than justified in the sims, but doesn't exactly help if one doesn't have M2 to the begin with. Sites like pogomoves rank DPS with an on/off toggle for legendaries and they mark legacy moves in red.

On that note it will be great to have a toggle on/off for legacy movesets- the inclusion of a RT Omastar in the scyther guide is kinda paradoxical- if you have been playing since the RT Omastar age you wouldn't be using this scyther guide, and if you need to properly read the guide to solo scyther, you wouldn't have a RT Omastar.

Not that WG/RS Omastar can't beat Scyther (even WG HP can beat it probably lol)

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I am not sure what can be done with respect to toggling, but we can indicate legacy moves with an asterisk like we do on the individual Pokemon pages. That should resolve the legacy problem.

Listing raid solo counters is a little different than listing general raid counters. There are usually a small group of Pokemon that can successfully solo, so it wouldn't make sense to have a legendary toggle.

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by Pingo 6 years 5 months ago

Thank you for the great work.

Only thing I saw is Scyther at lvl 25. For sure he is douable with Pokémon Lvl 25 and even lower but I don't think a legit player Level 25 has the Pokémon needed to beat him.
Of course some players working up there multiaccount and/or Trainers having the possibility to do Golem raids from start can. But an "unbuffed" Lvl. 25 player (which is most likely a rural player and can't do those raids) I don't think so.

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Excellent point. I will amend the description of the very easy difficulty to reflect this.

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by aSp 6 years 5 months ago

It looks good to me, and I have pointed others to it already.
For what I have experience with, the guide seems to fall in line with what I have found.
Sometimes silence speaks loudly - and if there was something glaringly wrong or that people disagreed with then we can be fairly sure you would have heard a lot more about it before now. The fact it hasn't happened speaks volumes.

Love ya work.

EDIT Perhaps a special mention for the faux-T3 that is Cloyster might be handy, but then you open a can of worms where some people may expect a full T2 page.

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Thank you for a great guide. The one thing I noticed which is missing in my opinion is Rhydon as a gengar counter. He is more accessible than a dragonite or a Lugia and can be used as a great anchor against sludge bomb gengar, which is the hardest move to dodge.

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Rhydon has been added. I was on the fence about it, but I agree that it warrants a place due to its performance against Sludge Bomb.

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It's very good. If I were to nitpick, I'd say maybe you overstate the importance of dodging with the more frail attackers. Very selective, timely dodging can certainly help in some circumstances, e.g. to be able to launch an almost fully-charged solar beam or shadow ball, but saying an attacker is "highly reliant on dodging" might encourage people to dodge more than they should.

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Properly describing a good dodging strategy is difficult because it's like an algorithm that you learn from experience. The counters that are "highly reliant on dodging charge moves" often get a big decrease on their time to win if you use the perfect dodging simulation on Pokebattler.

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Thanks, this is a great guide. It helped me build a strategy to solo an Arcanine, too bad it disappeared. However, I don't think that Jolteon can be soloed by even 6 maxed out perfect IV Mewtwos.

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I totally rely on GP guides and from my viewpoint the t3 solo guide had been great. You may find of interest, I don't dodge at all and can successfully solo omastar, gengar, machamp (all any moveset), vaporeon (before it disappeared) and was very close to arcanine. I'm level 37. Want to aim for alakazam and trying but fear it's varied movesets, some of which just can't succeed.
Keep up the great work :)

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I just wanted to say thank you in general for the excellent content on the entire site. I have learned A LOT about this game from this site (including the q&a section) I know you aren't responsible for all of the content, but you'll be reading this comment, so thank you and keep up the good work!

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by Simon 6 years 5 months ago

In the section for soloing Omastar, you wrote: "If using Victreebel or Tangela, consider them in the last slot for smoother DPS."

I don't understand this statement. What does "smoother DPS" mean? How do Victreebel and Tangela provide "smoother DPS"? What benefit accrues from putting a Pokemon with smoother DPS in the last slot?. How does this correlate with the advice to instead put a bulky anchor in the last slot?

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Pokemon with multiple bar charge moves have smoother DPS because there aren't any huge spikes in their DPS from using a big 1 bar charge move.

Imagine a boss doesn't have a lot of HP left. Is it faster to finish off with slowly charging a full bar and blasting it with a Solar Beam, or charging 1/3 of a bar and downing it with a Leaf Blade?

Because Solar Beam is so slow, if a raid is down to the wire, sometimes you can time out in the middle of using one, before the move hits.

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First, thank you so much for the guide (and the entire Raid Boss Counter section)! I consult it all the time. For some of us, who for various reasons cannot do legendary raids, soloing t3 is the most challenging and rewarding activity at this time. After several attempts I was finally able to solo a Dynamic Punch Machamp with my old phone, and your guide was a valuable resource.

The only suggestion I have: Maybe add a disclaimer to the difficulty ratings, such as "Assuming a newer device; optimal counters, connectivity, no lag" or something similar. I definitely agree that Machamp should be classified as "easy" (as it now is) rather than "very easy".

Again, thanks for everything on this site!

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I really like the guide. I think that it could be made better with a little more customization for the moveset of the boss. For example, against Scyther with Night Slash, Tyranitar with Stone Edge is great. Against Scyther with X-Scizzors, not so great because T-tar goes down so fast. Unfortunately, this almost means that you'd need to have three separate guides for each boss (if not more). Perhaps putting notes on the mon as to which boss movesets they are strong or weak against would be helpful. Clearly going against Focus Blast Gengar or Alakazam is different than facing FutureSight, Shadow Ball, or Sludge Bomb. So, aside from the eeveelutions or other mon with only one attack type, it would help to have guidance on how to tweak the raid team for maximum success. In particular, I can beat Close Combat Machamp, and Bullet Punch/Heavy Slam, but I have no chance against Dynamic Punch. (Trying out double air moves Scyther, hopeful that Machamp being weak to Flying and Scyther double resistant to Fighting may help. BP/DP will still be tough. And if the experiment is a failure, I evolve to Scizor and hope for Bug moves.)

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"And if the experiment is a failure, I evolve to Scizor and hope for Bug moves"

But fighting types like Machamp resist Bug type moves.

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