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Egg IV minimum should increase to at least 12

To make Incubators great again.

I'm a new player and I want to do well in Rayquaza. I followed the advice to get some Ice-types. Options: 1. Raid some Jynxes/Piloswine/Lapras; 2. Go hunt some high-level Spheal/Swinub/Shellder; 3. Hatch myself some Ice-types.

1. Raid Bosses are stronger species (Legendary and some T4), usually best of their type, and can be caught at L25 with boost. Same IV range as eggs. Zero walking needed. And now they give 500 dust, already better than 2k egg average.

2. Wild catches can be caught at L35 with boosted, basically a zero investment ready-to-go fighter.

3. Why would I spend coins on incubators?

So I think they should raise the IV minimum of eggs higher. The best is, of course, 93%+ or even perfect every hatch.

Asked by bioweapon6 years 1 month ago
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Answers

3. Why would I spend coins on incubators?

Because you can't raid Azurill, Wynaut, Bagon, Beldum, Trapinch, Chimecho, Ralts or Slakoth. Hatching is still the most effective (or the only) way to get the hardest dex entries in many cases.

But I do agree that other than that eggs are fairly weak and could use something extra. Raising the IV range or the hatchable level could both work.

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At least take out the trashes. Some Pokemon, other than that you mentioned aren't suppose to be in eggs in they are everywhere

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I have caught Bagon, Beldum, Ralts, and Slakoth in the wild. Hatched a Trapinch and Chimecho (as well as a Ralts). For a long time I was calling 10 km eggs "Miltank Eggs" because either I would get a Miltank, or I'd be pleasantly surprised. And while I want them, I'm in no great hurry to get Azurill or Wynault, and will wait to hatch them eventually.

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by phhoff 6 years 1 month ago

I like the idea of raising the average IV for hatched pokémon, but not for the reasons stated.
Not because i think it would help new players, because i don't.
As you wrote, weatherboost is what you look for as a new player.
With the new levelcap they are ready to go fighters for just 50 candy and in such numbers that you don't even have to spent a TM but just evole another one till it got what you want.

As a not so new player on the other hand,
I've hatched my 3,668th egg a few minutes ago, a 10k, and to one of those who can spend stardust to get the bugger to it's limit but does not, unless it seems rewarding at least sometime in the future, it was disappointing. Again.

So here, for what it's worth, here is my upvote.
I want them to have better IV too.

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I'd rather see eggs hatch at different levels. Either make all of them hatch at level 25, randomize it between 20-30, or somehow make it weather dependent. I mostly hatch eggs for the stardust. 90-95% of hatches are insta-transfers even if the IVs are good. What good is a 96% spheal at level 20? A 93% abra I hatch? I might hold on to it but I doubt I'll evolve it.

On the other hand, eggs are great if you're still trying to complete your Dex. I feel like A LOT of gen 3 species are weather and/or biome dependent so hatching eggs is relevant for that. But please oh please don't give me another Shellder.

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I agree, and I think they should do this with raid bosses too. If it were up to me, I would have IVs range from 50% to 100% but make the levels between 20 and 30.

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>What good is a 96% spheal at level 20? A 93% abra I hatch?
Will lvl 25 make any difference?

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by loch90 6 years 1 month ago

Hehehe, I agree, egg should be 90 IV and above. This is a game should be encouraging us to play. I hatched so many junks or low IV ones, so no thank you.

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No, eggs should not have a 12 IV minimum limit.
- hatched IVs are strong enough, it would be too easy to get perfects (1/64)
- the difference between a 10/10/10 and a 12/12/12 pokemon is fairly small, this would not help new players significanlty
- weather boost is the best way for to get powerful mons from scratch, it's good enough. For example, it took me over a year to get a raid-worthy Lapras, then I evolved a Walrein with similar moves and CP that works almost as well. New players can get powerful mons quickly with a bit of luck and the right weather (that's the catch). Community days help too.

Some things should remain hard or rare in this game, or it won't be as much fun to get them.

That said, I applaud you for trying hard to get the right raid mons as a new player. You could just join popular raids, place whatever is auto selected and just get 1 or 2 less balls than high level players. That's the right spirit, and it's more fun, good luck!

I only spend just enough coins on incubators so I can do 9x10km eggs hatches with lucky egg and star piece bonuses. It takes me 2-4 months to get all 9x10 eggs (outside of 10km egg events like now). As a free players, I can't justify to spend coins to hatch non-10km eggs.

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No, level should be increased to 25.

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Eh. No. That gives far too much of an advantage to someone like me, who both walks quite a bit AND has the good fortune of working in an area where the GPS is SLIGHTLY wonky, so my avatar walks between 3 and 15km a day, depending on how wonky the GPS is that day.

What I would suggest is three changes to how the eggs work:

1) Instead of colouring by Distance, have the background be that colour and the egg be the colours of the Type of Pokémon in the egg. NOT the exact Pokémon - just the colours of the Types. So if you have a Wynot egg, it's Pink for Psychic. But if the egg is going to be a Beldum, it's Pink/Silver striped. If it's going to be Dratini or Bagon, Royal Blue and Light Blue striped. Etc.
-This probably means changing around the eggs so that for example, if you get a Red 2km Egg, you don't know automatically that it's a Machop. (I don't think Makuhita are 2km eggs, but the eggs list isn't loading for me here)

2) The option to transfer Eggs without hatching them. (Potentially for Rare Candies - 1 Rare Candy for a 2km egg, 2 for a 5km egg, 3 for a 10km egg)

3) Allowing Regionals to be hatched from eggs in the Ultra-Rare category. A Larvitar might be more useful to me than a Heracross, but I'm never going to get a Heracross because I don't live in that region AND I'm not going to be travelling to that region in the next 5 years or so. (I'm not likely to be leaving North America in the next 5 years or so without winning a lottery.) I'm not alone in this, I'm probably in a super-majority of Pokémon Go players in this, actually.

As for changing the levels of the Eggs, or the IV's? I'm fine with them as they are. I am 100% against having every hatch being a 100% Pokémon - that makes 100%'s a trivial Pokémon, not the special Pokémon that they are now, even if they're just trophies.

How many of us have a 100% Rattata, or a 100% Weedle that we just can't bear to transfer because it's a 100%? They're special Pokémon. Making them automatic destroys that.

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I like 1 and 3, but 2 is a very bad idea unless you cap it to no more than 1 or 2 transfers per day. Otherwise everyone will just transfer 99% of their eggs to farm RC. This will reduce raiding by a big portion since RC is the most valued reward from raids for most players.

Edit: a better idea would be to give RC with every hatch in addition to the Pokemon candy. For example give 6, 3 and 2 RC for 10, 5 and 2 k egg hatch respectively. This will encourage incubator sale and won't break the game.

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I don't disagree, but I just went 2 days trying to fill up my eggs and it took me over 100 spins of Pokestops and Gold Gyms to get 9 eggs. So I don't think it's quite as game breaking as you're making it out to be.

However, I do think your idea for RC based on Hatching is a better idea than my idea for giving out RC based on transferring Eggs.

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I couldn't disagree more. What's the point of having IVs if everyone can get a perfect from an egg? I'm a free player, level 37, and I find that it doesn't make sense to invest dust in anything that isn't raid meta relevant. Just catch a good one in the wild and run with it. Legendaries, Machamp, T-tar and Dragonite, those are worthy of dust. I always have to ask before powering up anything else, "would this dust be better spent on Mewtwo with SB?" The answer is almost always yes.

Eggs and incubators have little value for me now because they hatch at level 20, whereas a raid boss that's weather buffed is caught at level 25, and a wild pokemon that's weather buffed can be caught as high as level 35, like the 91% Aron I caught yesterday in the snow at level 35. Evolved him to a very useful CP 2763 Aggron, got double steel moves. To do that from a hatched Aggron would cost 125 candies to evolve (which I also spend on this one) plus 130 more candy and 137,000 dust. Not gonna invest that much in Aggron, hence Aron eggs are useless, except as a source for candy (useful) and dust (which I'd get from any egg, so not as useful).

Some way to boost the level coming out of eggs would be good, but if it adds more randomness, many would complain about it (like they do about EX passes). But until then, I'll use my one infinite incubator, buy incubators for 10 km eggs, and toss out the junk that hatches most of the time.

Now, getting a Mew egg as, say, the result of a quest, that's another matter entirely, and would change things a lot.

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They should increase egg IV's to 15. Give everyone perfect mons for nothing.

great idea OP. Well done.

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