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Dusclops for Great League?

A bit of a questionbrag, yesterday I got lucky and hatched a perfect Duskull. When appraising it with CalcyIV it caught my eye that a perfect Dusclops tops out at 1500cp on the dot at level 36.

How well would Dusclops fare in great league? What it lacks in a high attack stat it makes up for in spammable charge moves that require at most 40 energy to use. My main concern is that its base stamina is on the low side; It might not survive long even with its high defense. It's a lot of dust from 20 to 36, more than I currently have, plus an additional 50k to teach it a second attack.

Asked by TheBiggestLeaf5 years 3 months ago
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I think dusklops might do very well, its got 3 bar moves that offer a lot of type coverage. Its defense stat is very impressive, and its HP is on the low side, but the shields help block charge moves.

It looks like it might be good, but having never used one, I dont know exactly. Ive been wondering similar of dusknoir for ultra.

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Just looking at the DPS/TDO for it makes me cringe. Congrats on the perfect hatch (I mainly IV hunt), but I would not use it.

Edit*

It actually would have the best TDO for ghost Pokemon/moves (Giratina is better, but this is accounting for dragon moves). Throw in the fact that it can learn a spammable ice charged move and it looks a bit better. I don't know how high of a demand ghost attackers are in Great League, but I can't imagine they are terribly useful. With the investment cost you have detailed- I personally wouldn't use it, but it could be ok overall depending on what the meta dictates and what else you plan to have on your team.

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by Pingo 5 years 3 months ago

Perfect IV's dont mean anything in PVP.

Dusclops should do ok but investing 200k dust just to get him into cp range seems too much.

You might catch some Teams off guard with it but he is no Top-Tier Pokémon in my opinion (I didnt try him)

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It was less about the IVs and more that if powered up enough would land exactly on 1500cp.

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It's a beast. This guy is the anchor of my team.

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It has SP and FP. I will probably TM SP to IP at some point though. It's low atk makes it useful in matchups where it's charge are SE and Ice and fire has better coverage than ghost in Great league.

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Have you tried switching Hex with Feint Attack? I could be wrong but I would think Hex's longer duration could prove to be a hindrance.

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In PvP, Hex takes 3 turns (1.5 sec) while Feint takes 2 (1.0 sec).

However, Hex generates energy faster, at 3.667/Turn, while Feint does a little more damage, and generates energy at 3.00/Turn. All in all, I think Hex is the stronger move, despite the Ghost typing - the STAB evens out the neutral damage, and the energy generation is very important.

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