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DPS or DPS*TDO

Hi,

since there was this rebalance and I will restart again listing my mons to find the best teams for solo raids (I'm a solo player), what would you use to make the teams?

DPS or DPS*TDO?

Considering that in solos you should not resist but just do as much damage as you can, the faster you can, would it be better to just think about DPS? Or considering DPS*TDO would be better?

Asked by Mad_lugano5 years 4 months ago
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Answers

by milkz 5 years 4 months ago

You are correct. When you're planning on soloing or short-manning a raid DPS is way more important than TDO. TDO is all about how long your mon can last. However, our current raid system has made TDO rather irrelevant since it's all about trying to beat the clock rather than trying to survive every hit the raid boss throws at you.

The TDO and DPS/TDO would only be worth considering in something like PvP since the timer would (hopefully) be non-existent. Also, if you don't have many revives and potions, higher TDO means less healing and re-lobbying.

There's is site called Poké Battler where you can test out your teams. I recommend that you check that out!

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by Kampfo 5 years 4 months ago

DPS is much more important - but if your first Team dies and the boss regains HP due to reentering, then you should look for a little more TDO.
You should try the App "Poke Genie" - it's an IV-Calculator, generates Strings for renaming (so you can guess IVs, Moveset, Level from the name), and most important - features a BattleSimulator.
You can run Simulations, if your Team is strong enough for a Solo - look for Break-/Bulkpoints...
It's such a great tool!

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Well normally I prepare 2 teams before a raid... So that I don't lose time with reviving... And if the first team dies, I already have the second ready...

I'm working on having 12 mons against each typing... So I'm always sure I have at least 12 ready to use against every boss

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It does depend on the raid boss though. If a boss can be killed with one party but you focus on DPS and glass cannons you will lose dps due to rejoining.

My first attempts at a Jynx solo raid were futile, I managed to kill the boss after I had a bulky enough team to survive the whole fight. That's the only case TDO matters more.

Anyway, if you are trying to maximize your team's efficiency, you should compare TDO against specific boss movesets, the generic TDO you get from the spreadsheet is more of an indicator, your Pokemon's bulkyness greatly depends on the boss moveset

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Oftentimes surviving with the first team gives a faster clear time than relobbying and against some bosses it's impossible to win a solo that way. You're spending at least 10 seconds dealing zero DPS if you rejoin.

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OK, so only DPS is not enough... Since I don't like to use external apps but to make my calculations by myself, and reading your comments DPS for solos is more important then TDO, but also TDO still is, what about something like

DPS + (TDO/2)

This would give more importance to DPS without leaving apart TDO...

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Where are you getting DPS or TDO or the numbers to calculate them if not from external apps?

If you want to strictly stick to simplistic calculations, the best you can do is check that your DPS is sufficient. I don't believe DPS*TDO, DPS*DPS*TDO or DPS+TDO/2 will be able to tell with any consistency which pokemon is better for a given solo.

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I recommend Calcy, but it has the same raid analysis feature built in, based on what scans you have saved.

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Neither, the best metric is Time to win from Pokebattler or Gobattlesim. DPS is the most important, but for optimal clear times you also want your team to survive without having to rejoin. Especially if your counters aren't optimal or maxed, many solos will fail if you faint. Early on my Machamp solo team was 4 Espeon + 2 Dragonite, even though the Dragonites had less DPS than my 5th and 6th Espeon. But rejoining would have failed the raid 100% of the time, so it was better to make sure I could survive through.

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Time to win >> everything.

Second: number of deaths.

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