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A Cheat to End Nearly All Cheating

I was lucky enough to scramble into 8 gyms before everything within striking distance was filled up. It looks like my immediate area is divided equally among the three teams: known spoofers of my team, and level 36-40 trainers of the other two teams that I have never seen in local gyms during 11 months of play.

The new gym system seems to be designed for botting. Well-tuned cycles of feeding and eventually kicking out one's own mons with multiple accounts will reliably produce 100 coins per day, which some cheaters still seem intent on getting.

So in the interest of keeping the game alive, I propose The Pokemon Generator. Using the generator, any player, at any time, can produce a mon for themselves and choose its IV, moves, and level.

In addition, there could be The Achievement Modifier. Using the modifier, any player, at any time, could edit the numbers associated with all medals and gym badges.

I would never use these, because they would instantly obliterate the fun of the game for me. (I'll never forget the joy of finally getting a Porygon... with 4% IV... after running over ice-glazed sidewalks in the first week of February.) Those who cheat could immediately just get whatever they wanted, and would no longer have a reason to stress servers or clog gyms - and they'd probably quit the game in a few weeks out of boredom.

My inspiration for this idea probably comes from a fascinating paper, summarized below. (Quoting from the "International Handbook of Behavior Modification and Therapy: Second Edition" edited by Alan S. Bellack, Michel Hersen, Alan E. Kazdin) An early example of the use of establishing operations was provided by Ayllon (1963). The client in this study was a hospitalized female psychiatric patient who had a 9-year history of stealing towels from other patients on her ward and hiding them in her room. Treatment consisted of "stimulus satiation," wherein the patient was allowed to keep the towels she stole and was given additional towels by staff. As progressively more towels accumulated in her room, the positive reinforcing value of the towels appeared to decline, as the patient ceased her stealing of towels and became reluctant to accept more towels from staff. By the fourth week of treatment, it appeared that the towels had become negative reinforcers, as the patient refused to accept additional towels and began to throw towels out the door of her room and finally removed the several hundred towels that she had accumulated. By the end of treatment, she, like the other patients, kept only one towel in her room.
Asked by haltsy6 years 9 months ago
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by aSp 6 years 10 months ago

...and then they had to release her because she was cured.
1 less customer.

At least the psych ward won't run out of customers - but Niantic might.

These guys do it to grief and that is their enjoyment - all you will be doing is tooling them up to continue.

...but I do understand understand the frustration

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by Puppi 6 years 10 months ago

Cool example. Tho it's not a like for like fit with the problem of griefers.

My mental image of the patient surrounded by mountains of towels... hilarious. ^_^

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