Charge move analysis for PvP
If the prediction from the PvP guide on this site is correct and the energy to charge a move is directly proportional to it's power, this will change everything we know about what constitutes a good move.
From a dps point of view, it means all moves are created equal since there is no cooldown and the opponent can't attack during a charge move. So charging and firing 2 50 power moves will be the same as 1 100 power move. The difference between moves come from the shielding mechanism, in the above example the opponent will need one protect to block the 100 power move and 2 protects to block 2x50 power moves.
The conclusion is that lower power moves are better than higher power moves:
Leaf Blade > Frenzy Plant > Solar Beam.
Shadow Sneak > Shadow Ball.
Flash Cannon = Meteor Mash (Sorry Metagross).
Answers
You're welcome.
I didn't realise I needed to point out which are currently 3 bar, 2 bar and which are 1 bar charge moves.
Also, I gave you enough credit to recognize that when a 1 bar charge was fully charged, but a 2 bar move was used, then the 2 bar charge was left with zero charge, instead of 50%.
Also, clearly Aerial Ace charges significantly faster than DG in the first battle shown, with them both being 3 bar charge moves.
My apologies for giving you enough credit to see this for yourself...I will ensure I don't over estimate your abilities again.
I tried to help as I didn't know if this was the video you had seen. Apparently it is the one you saw... just didn't gain anything from it.
Why the attitude, simply because I don't agree with you?
Exactly...that is what I said in my original post, when I mentioned we don't know how moves are charged etc
I am glad you came to understand the point I am making
...but now you acknowledge that moves charge differently, can you also accept that it is entirely probable that this isn't the only aspect of a move that will change.?
EDIT ...also possible that nothing about moves changes and the video is intentionally 'display purposes only'
I never said we know, but saying we don't know anything is too easy and boring, and actually not true. We know it doesn't follow the bar method, all the evidence we have point to move power affecting energy requirements, maybe not the only factor but one of them. It's enough stimulate a discussion an in my opinion better than "should I power up my 98% Mewtwo?" Posts.
With all of that said....IF the vid is accurate, and IF the mechanics work the way it has been guessed, then...
1 bar moves = multi bar moves, in terms of desirability.
As we can have 2 moves, ideally you would want a multi bar move to chew threw the shields and once it is done, then use a more powerful move (usually single bar) for the KO damage.
So both will have their place.
Just like every post and comment on PVP since the official announcement.... It would be hilarious if it wasn’t so dam pathetic .... A pack of turbo nerds pontificating on something in which NOBODY knows how it will actually work declaring which Pokémon will be useless and which will completely dominate proclaiming which leagues will be the new meta and other complete hogwash
I think there are still going to be strong and weak moves - we just don't know what they're going to be yet. Niantic may factor in both the base strength and the current cooldown to determine how long it takes to charge up a move, or moves with higher power may take proportionally less fast moves to charge up (i.e. a move with 40 power would take 4 fast moves, while a move with 80 power would take 7, and a move with 120 power would take 9, or something like that), resulting in a tradeoff between getting more bang for your buck or getting blocked.
Also, lots of discussion about charge moves - but fast moves might generate energy differently too? Whatever the case, it's definitely going to create it's own completely different category of battle strategies. Gamepress is going to have its work cut out for them working to keep up with it all! New guides, new calculators, new info on each individual pokemon's pages...