Base on drop rates data collected by trainers noted below, Gamepress estimates the current Pokestop drop rate at:
|Balls||65%||16 : 4 : 1 |
Pokeballs / Great / Ultra
|Potions||22%||10 : 4 : 2 : 1 |
Potion / Super / Hyper / Max
|Revives||5.5%||10 : 1 |
Max Revive / Revive
Drop Rate Research:
PokéStops are based on locations used in Niantic's previous location-based game, Ingress. They are locations reported by players to be of artistic or cultural value, and basically is just something of an interesting nature.
Submissions for these kinds of locations in Ingress was closed roughly 8 months before the release of Pokémon GO in preparation for launching the game, and are in the process of being reopened.
You can throw away items by clicking the trash can symbol to the right of the item name. Tap and hold the "+" button to rapidly increase the quantity to discard.
Depending on your playstyle and level, you'll have different surpluses and deficiencies of items. In general:
- Discard weaker Potions - Unless you're constantly fighting against gyms, you're not going to need that many potions, especially once you gain access to potions that heal you complete in one use
- Discard Poké Balls - Only if you really must. Pokémon become much harder to catch as you rise in trainer level due to higher average wild Pokémon level encounters, taking roughly up to several Poké Balls to capture. Also, if you ever go to a high Pokémon density region, you can easily use over 250 Poké Balls in the span of a few hours.
- Discard Revives - As of update 0.35.0, a Pokémon knocked out while attempting to train an allied gyms stays at 0 HP. Additionally, defender Pokémon that get kicked out of a gym now return to the trainer at 0 HP instead of 1 HP. Due to this change, discarding Revives has now become less prudent, although this depends on how many Revives you go through daily.
- Spinning a PokéStop and hitting the "X" to exit after the stop changes color will grab the items instantly.
- If you're at or near item cap, you will still get all the items and exceed the limit, but if you are above the limit, you will not be able to spin the PokéStop for any items or XP.
- Even if the PokéStop fails to load or says "please try again later", you usually still collect the items - check your journal to confirm. The exception is if you receive the "please try again later" message when you are moving too fast. In that case, you will be able to spin the PokéStop when you slow down.
- Going critical. If you spin 10 unique PokéStops in a row with no more than 10 minutes between stops, the tenth PokéStop will go critical. It'll be guaranteed to drop at least 6 items and give 100 XP.
- Daily bonus. Your first PokéStop of the day will give you an extra 500 XP and at least 6 items. If you spin at least one PokéStop every day for seven days in a row, you will receive 2,500 XP on the 7th day and an even larger amount of items.