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Dusclops

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Table of Contents

How Shiny is Acquired
Evolution

Pokemon Ratings

PvE Attacker Rating
1 / 5
PvP Attacker Rating
-
Defense Tier
-

Pokemon Stats

30.60 kg Weight
1.60 m Height
Pokemon Max CP
1591
ATK 124
DEF 234
STA 120

Pokemon Family

PVE Movesets Grades

Show Suboptimal/Unranked Movesets

PVE Offensive Moves Explanation

  • Hex is on par with Feint Attack, with both having similar coverage, DPS, and EPS.

  • Shadow Punch is the only viable charge move if you want to attack with Dusclops (why though?).

PVE Defensive Moves Explanation

  • Hex beats out Feint Attack, netting higher damage and energy gain.

  • Shadow Punch is on par with Ice Punch; the former has STAB and wide neutral coverage, the latter hits Dragonite harder.

  • Fire Punch isn’t that much worse, but it’s easier to dodge and covers fewer types.

PVE Overview

Dusclops and its Gen 4 evolution, Dusknoir, were popular in their debuting generations due to their Ghost-typing and massive defenses, making them premier walls. Despite having one of the highest Def stats in the game, Dusclops is held back in GO by its abysmal HP, having overall bulk comparable to Onix. Dusclops had tricks up its sleeve in the main series games, but GO doesn’t have such tricks.

Dusclops’s low demotivation rate combined with its high Def makes it a decent candidate for long term gym defense. Because of its awful HP, it’s less effective at this than, say, Wobbuffet.

PVP Movesets Grades

Show Suboptimal/Unranked Movesets

PvP Moveset Explanation

Feint Attack or Hex + Shadow Punch and Ice Punch or Fire Punch

Feint Attack (3.0 DPT, 3.0 EPT) and Hex (2.0 DPT, 3.67 EPT) perform very similarly; the former returning well-rounded numbers without STAB, while the latter gives up raw damage for more energy gains but does get STAB. Generally speaking, the energy gain from Hex is more useful if Dusclops would need coverage from Ice Punch or Fire Punch, otherwise Feint Attack tends to better. As an example, if Dusclops faces Tropius in Great League under a one-shield scenario, Dusclops would lose with Feint Attack but win with Hex due to an additional Ice Punch from Hex's greater energy gains. 

Shadow Punch (1.14 DPE, 35 energy) is a very poor move from a stats perspective, but costs the least amount of energy and gets STAB, so it tends to get the most use. The choice between the two elemental punches is up to preference. They both cover 4 typings and have identical stats, but don't really help Dusclops deal with its own weaknesses. 

PvP Rating Explanation

Great League: 2.5 / 5

Dusclops is a relatively bulky specialist against Psychic-types including Medicham. The biggest setback for Dusclops is its lack of a quality moveset, which severely prevents it from winning more matchups. If given access to Shadow Claw/Shadow Ball, Dusclops would actually be one of the top ranked candidates for Great League given its good bulk, but alas one can hope that Dusclops gets a rebalance to its move pool eventually. For now Dusclops is mostly used for niche wins against Psychic-types, and generally loses to the rest of the main meta picks. 

Ultra League: 0 / 5

With a max CP of 1591 Dusclops is confined to use in Great League only. 

Master League: 0 / 5

Giratina master ghost. 

Fast Moves

10
More Info

Ghost

1.4x DamageVS
1.4x DamageVS
.714x DamageVS
.51x DamageVS
0.7 secs
CD DW EPS EPU DPS DPS w/STAB True DPS
1.20
0.20
12.50
8.33
10.42
10
More Info

Dark

1.4x DamageVS
1.4x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
0.7 secs
CD DW EPS EPU DPS DPS w/STAB True DPS
0.90
0.15
10.00
11.11
13.89

Charge Moves

40
More Info

Ghost

1.4x DamageVS
1.4x DamageVS
.714x DamageVS
.51x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
1.70
0.20
0.00
1.21
23.53
29.41
28.52
50
More Info

Ice

1.4x DamageVS
1.4x DamageVS
1.4x DamageVS
1.4x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
1.90
0.30
0.00
1.52
26.32
32.89
39.87
55
More Info

Fire

1.4x DamageVS
1.4x DamageVS
1.4x DamageVS
1.4x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
2.20
0.40
0.00
1.67
25.00
31.25
41.67

Secondary Charge Move Unlock Cost

Candy 50
Stardust 50,000

Other

Female Ratio 50.0 %
Male Ratio 50.0 %
Flee Rate 7.0 %
Evolution Requirements 100 Candy +
Buddy Distance 3 km
Capture Rate20.0 %

Pokemon Type Chart

Vulnerable

160% damage
160% damage

Resistant

62.5% damage
39.1% damage
39.1% damage
62.5% damage

Pokemon Min/Max CP Values

How to use: You need to know your Pokemon's exact level. To find exactly what level your Pokémon is, power up your Pokémon following this chart until you're certain of your level from Stardust cost changes.

A Pokémon's minimum level is 1.

Every time you power up, your Pokémon gains half a level.

StardustLevelMin CPMax CP
20011822
2001.53746
20025770
2002.57794
400396118
4003.5116142
4004135166
4004.5155190
6005175214
6005.5194238
6006214262
6006.5233286
8007253310
8007.5272334
8008292358
8008.5312382
10009331406
10009.5351430
100010370454
100010.5389477
130011407500
130011.5426523
130012445545
130012.5463568
160013482591
160013.5500614
160014519636
160014.5537659
190015556682
190015.5574704
190016593727
190016.5611750
220017630773
220017.5648795
220018667818
220018.5685841
250019704864
250019.5723886
250020741909
250020.5760932
300021778955
300021.5797977
3000228151000
300022.58341023
3500238521045
350023.58711068
3500248891091
350024.59081114
4000259271136
400025.59451159
4000269641182
400026.59821205
45002710011227
450027.510191250
45002810381273
450028.510561296
50002910751318
500029.510931341
50003011121364
500030.511211375
60003111311387
600031.511401398
60003211491409
600032.511581421
70003311681432
700033.511771443
70003411861455
700034.511951466
80003512051478
800035.512141489
80003612231500
800036.512321512
90003712421523
900037.512511534
90003812601546
900038.512691557
100003912791568
1000039.512881580
100004012971591
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